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Nintendo life skyward sword
Nintendo life skyward sword








nintendo life skyward sword

In Skyward Sword HD, players have two options: continue to wield the gimmick from ten years ago (Joy-Cons detached) or switch to button-only controls while using a traditional controller. Needless to say, it wasn't an overwhelming success. The Wii MotionPlus wasn't dissimilar Skyward Sword was the only major release that required motion controls, and Nintendo never brought it to other core franchises like Mario or Pokémon. Take the Xbox Kinect, for instance: it was popular very briefly in the early 2010s, but never produced games of note. Oftentimes, a gimmick like motion control is limited to one specific game, or short era of games. Motion controls aren't much improved from the original game, though. An enemy is blocking your downward sword swings? Slice from side to side to expose its weak points.

#NINTENDO LIFE SKYWARD SWORD UPGRADE#

The MotionPlus attachment that I mentioned earlier is a small upgrade to the original Wii remote it could identify directional swings, opening up the chance for developers to make combat more interesting. When Skyward Sword released on Wii, it was the first major title that experimented with Nintendo's new motion controls.

nintendo life skyward sword

Granted, some of these interactions are amusing, like an NPC being frightened when Fi pops out of your sword, but most are unnecessary and clumsy. It's frustrating having your desired pace obstructed and limited with meaningless interactions. The gameplay interruptions are constant one moment you're running impatiently into a new environment, the next you're being cut off by a minor character with one too many lines of dialogue. The Fi fix, however, does not resolve many of Skyward Sword's original pacing problems. But not everything is sunshine and waterfalls Fi still pops up from time to time, and for folks new to Skyward Sword, she does provide the occasional helpful hint.

nintendo life skyward sword

Luckily, Skyward Sword HD makes her a bit more taciturn, which smooths the game a bit, allowing players the freedom to explore without interruption. Memorable characters like Ghirahim, the flamboyant, sadistic Demon Lord or Groose, the dumb jock crushing on Zelda, make cutscenes and dialogue entertaining (even if there is too much of it). When they combine, the result is a vibrant installment of a franchise that's constantly changing from game to game. My older brother once described it as a mixture of two other Zelda games, the cartoony brightness of Windwaker and the darker, realistic art style of Twilight Princess. It's a beautiful game with charm to spare And Skyward Sword isn't a perfect game, but any addition to a franchise as influential as Zelda warrants discussion and critical review. Nintendo isn't known for updating their older games, but they're always up for an HD or 3D remake. Skyward Sword HD deserves our attention, even if it's only a remaster. The story remains unchanged in this high-def installment, but the developers added some desperately needed quality-of-life improvements that iron out a few - but not all - of the frustrations from a decade ago. Ten years later, Nintendo has rereleased an HD version of Skyward Sword for the Nintendo Switch, mostly to serve as an appetizer for Breath of the Wild 2, coming (hopefully) next year. Join The Game Nintendo's 'Super Mario 3D World' Gets Another Chance On The Switch










Nintendo life skyward sword